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Blizzard’s online gameplay network Battle.net gets a closer look in NetHosting’s newest case study.

Orem, UT A leading Dedicating Hosting, Cloud Hosting, and shared hosting provider NetHosting has just published its most recent case study about the online gaming network from Blizzard called Battle.net.

NetHosting reports that Battle.net was developed in 1996 to curb cheating and hacking in Blizzard’s soon-to-be-released Diablo PC game. Because of the fine balance Blizzard struck between moderating activities on the network and leaving players to their own devices, Battle.net soon grew in popularity. Today, it facilitates gameplay in some of the world’s most popular games such as World of Warcraft, Starcraft, and the rest of the Diablo series. Battle.net has become the largest and most used gaming platform in the world.
“Battle.net is a truly impressive undertaking,” responded NetHosting CEO Lane Livingston. “To host that many players on that many servers from all around the world takes an efficient cloud server infrastructure and a dedicated support staff.”
In this Battle.net case study, NetHosting examines the statistics behind Battle.net’s architecture. The gaming network’s servers reside in data centers all around the world, including California, Massachusetts, France, South Korea, and more. At the latest count, Blizzard boasted over 20,000 servers handling more than 1.3 petabytes of data to keep Battle.net operational.
NetHosting investigated Blizzard before with a case study specifically about the online PC game World of Warcraft. Aside from gaming, NetHosting has also published case studies about a myriad of topics including Soundcloud, Pinterest, and Reddit.