Blizzard’s online gameplay network gets a closer look in NetHosting’s newest case study.

Orem, UT A leading Dedicating Hosting, Cloud Hosting, and shared hosting provider NetHosting has just published its most recent case study about the online gaming network from Blizzard called

NetHosting reports that was developed in 1996 to curb cheating and hacking in Blizzard’s soon-to-be-released Diablo PC game. Because of the fine balance Blizzard struck between moderating activities on the network and leaving players to their own devices, soon grew in popularity. Today, it facilitates gameplay in some of the world’s most popular games such as World of Warcraft, Starcraft, and the rest of the Diablo series. has become the largest and most used gaming platform in the world.
“ is a truly impressive undertaking,” responded NetHosting CEO Lane Livingston. “To host that many players on that many servers from all around the world takes an efficient cloud server infrastructure and a dedicated support staff.”
In this case study, NetHosting examines the statistics behind’s architecture. The gaming network’s servers reside in data centers all around the world, including California, Massachusetts, France, South Korea, and more. At the latest count, Blizzard boasted over 20,000 servers handling more than 1.3 petabytes of data to keep operational.
NetHosting investigated Blizzard before with a case study specifically about the online PC game World of Warcraft. Aside from gaming, NetHosting has also published case studies about a myriad of topics including Soundcloud, Pinterest, and Reddit.